The following is a list of all entries from the week 9 category.
Here it is… La Grande Finale!
It’s been fun! Thanks again to Cheryl for putting this all together and to all of you for the stimulating discussions! Here’s to the geeks!
I have finished La Grande Finale – the last of my reflections for the Geek in Training course. I gave our Geek in Residence a sneak peak at the product of my labours yesterday afternoon and we have decided to keep it a surprise until graduation. I am so excited to show you all what this course has inspired me to create!
(No worries, La Grande Finale will be posted to the blog on Monday so that you can take a look if you missed its premier.)
Okay, so I gave it a try. I downloaded the software at home, made an avatar and went to Newbie Island or whatever it’s called. My internet connection is not lightning-fast, so I spent a lot of time clicking arrows, then waiting to turn. In frustration, I clicked the arrows a few times and of course turned too far. I walked into a lot of walls. So I decided to fly. I clicked fly. Turns out I was inside a building and there was nowhere to fly to. But at least there were a lot of other newbies up there, looking kind of dazed, probably trying to find the “stop flying” button.
I had procrastinated on doing the virtual worlds thing because I was shy. I mean, I don’t like going to parties by myself, even when I know people there, so going to a whole second world with millions of strangers sounded awfully intimidating. When I got there, people kept trying to talk to me, but I just ignored them. This is some extreme social media. Maybe when I get more advanced I will be able to find a nice place by the ocean to hang out.
After about a half-hour of bumping into walls (and ceilings!) and not being able to figure out what to do next, I called it a night. So my Second Life experience was inconclusive. However, a few thoughts did come to mind:
- Any educational application of virtual worlds will require education around how to get into and navigate the virtual world, or you may lose half your students off the bat.
- Based on conversations I’ve had, it seems that most people on Second Life are on there with friends they already know. So maybe my mistake was joining the party alone.
- There may be a future for virtual worlds in education, but let’s not assume that “all the kids are doing this” (see Deanne’s post on this subject).
- At the same time, I do see tremendous potential for applying this to education. I think it will need to be a little more accessible and a little more user-friendly before it’s widespread.
– Chris G aka Rich Grantly
When I first heard that this weeks topic was “Mashups”, I thought immediately of the Hockey Night in Canada Mashup site. This site allows you to take video highlights of a game and “mash” them into a video. I’ve since realized that I’ve been looking at mashups without knowing it. One that I’ve discovered is on the Virtual New York City site. This site allows you to tour various locations in NYC.
From a student perspective, I can see having virtual tours of various workplaces. Our Extern Job Shadowing Program provides the opportunity for students to visit with employers in the workplace and I wonder if this type of technology could help students explore a particular worksite (e.g. take a virtual tour of a research facility). I wonder if technology savvy students could create a “Mashup” style resume online where a potential employer can see more than just the words – the job title on the resume could link to pictures of the workplace and examples of specific projects.
Sadly, this is the final post…I am feeling more Geekified (I now understand those who say “It’s all Geek to me”). For those Lord of the Rings Fans, here is something advertised as the “Ultimate Geek Mashup”
I searched Second Life and Teaching Writing. No favorite. I’ve hit a wall; I don’t get it. I don’t see why I would bring students into this virtual world for teaching purposes. It may be that it’s simply not a good fit for me as a teacher.
I know I’m off task, but on the other side of the screen there’s pen, ink, paints, paper, and boxes of presharpened blue Staedtler pencils. A favorite work on creativity from this year is Lynda Barry’s “What It Is” (for a sense of Barry’s work, try http://www.drawnandquarterly.com/imagesPreview/a477d449e013e1.pdf). I like Barry’s work because it’s an enormously fun invitation to be creative in a low-tech way.
I left Second Life about a year ago, just out of boredom. After months of clumsily navigating the environment, I had accumulated only 2 friends (Loser!), belonged to no groups, and had only one outfit (though it was a black leather bustier…) I just don’t seem to have the social skills required to connect in such an unfamiliar environment. Probably not that different from how many first year students experience coming to U of T, actually.
So I re-entered Second Life to earn my last Geek point and found some interesting, though not riveting, developments. Here’s a postcard of my avatar, Scout Winkler, at Virtual Ability, an island created for people with disabilities and chronic illnesses.
There’s lots of information to read on the island; they also have a mentoring program and hold group meetings for people looking for support, though there wasn’t much going on when I visited.
My search for educationally-purposeful content in SL ended when my partner (he is doing his masters in library science and is required to have a SL avatar!) invited me to teleport over to the Star Trek Museum of Science. Oh, the multiple levels of Geekiness! It’s like a bowl of Geek with a dollop of Geek on top!
Alas, our virtual escape ended when our 16-year-old son caught us in the act. His regular disdain for Second Life (“it’s just weird, mom”) turned to downright disgust when he found us side-by-side with laptops checking out the Holodeck and transporting ourselves to the main bridge of the Enterprise.
And so I end my last post with a familiar refrain. Though I love all of this stuff, I’m still not sure the next generation of undergraduate students buys into it. We see the potential – but do they?
– Fisher out.
Well, I’ve sprinkled myself with fairy dust, & I’ve *tried* to think a happy thought, but… well…I can’t fly. In fact, I can’t even get into Second Life. I have been asking my resident ‘geek’ about it, though, and have learned some interesting things–like that Second Life is a pretty good place for pervs (or was it ‘preds’?) to hang out (our latter day pirates, I guess). I decided to test this by setting up an account using a fake name, birth date, etc. I was too lazy (ah, maybe THAT’s why I couldn’t make it into the air) to set up a whole new email identity, but I’ve done that before and know it’s pretty straightforward, so, yeah, just about anyone could hang around there pretending to be, well, just your run-of-the-mill lost boy.
Anyway, I googled things like “Second Life learning skills” or “Second Life academic success” and didn’t find anything that got me that excited. I think there are possibilities for introducing models for really engaged learning in these virtual worlds, but most of what I found were people from, er, my generation trying to seem hip. But maybe I’m just sulking because I really really do believe in fairies, but I still can’t fly…
Unlike other geeky topics, I somewhat have a bias against Second Life. I am aware of how a simulated environment can literally become a persons’ life, for instance, I’ve heard of those obsessed with World of Warcraft. Now, after reading about virtual worlds and education I have different perspective of how environments such as Second Life can become an effective tool.
I am fascinated by what Robbie Dingo did and I can see the benefits of using it to explore art -say for art students- or for design students. However, what I find most interesting is the Loyalist College Video. Why? Because Second Life it’s been used as a tool and it is supported by other elements such as a classroom environment, probably a structured activity, other people (probably giving feedback), etc. The combination of all these elements constitute a good learning activity.
Years ago, I got an email from SimuLearn (an organization that does leadership training through simulations) and got into this podcast, (a conference from 2004) where they presented the idea of teaching leadership through simulations, like a video game. According to the speaker, simulations can teach systems and I think he refers to processes, I mean, leadership is not a linear concept, right? So his idea is to create a systems model of leadership in order to train a leader; for instance, combine different variables: people, work-styles, personalities, needs, power, tension, group dynamics, goals, etc. and then you can create a simulation. I really don’t know how effective this simulation is, but I do see the value out of being creative around learning approaches.
I think about the sustainability of these type of projects, the amount of time that they can take (the design mostly) and their effectiveness. However, I think that there are endless possibilities of using simulated environments and collaborating with our students or faculty members to make that happen. I wonder if the Computer Sciences Department of other areas in the University could be brought together for a project like this.
My Google search took me to e-Learning Services at Queen’s University. This site provides information about Second Life and its applications. It also gives examples of how Second Life is being used in the classroom at Queen’s see http://educ.queensu.ca/e-services/it/second_life/curriculum/language.shtml.
The Faculty of Education at Queen’s University has created their own virtual island which includes information for educators on SL Culture and Etiquette as well as the basic how’s http://www.bethknittle.net/IntroToSLforEd.pdf
In my own world, I attended a workshop where Second Life was used as a virtual meeting tool where educational developers from across Canada used the online space to work on documents and the like without ever setting foot in the same room together. It was really amazing to see how well they were able to use the online world (they created some neat 3D models of Bloom’s taxonomy. I also though it was also obvious from this group that some people could get addicted to such interactions. Furthermore, it’s a bit strange to see a colleague as a vampire or a blonde pin up girl. I should also point out that this group lost their focus on Second Life and never did finish the project that they has set out to do but they did state that the experience brought them all closer. Hmmmm. Though, I agree with the coolness factor to a certain degree-I don’t think there is much space in my career for Second Life. I have enough going on in my real life than having to keep up with a second one! An example of Second Life addiction can be seen on the Fifth Estate episode entitled Strangers in Paradise (http://www.cbc.ca/fifth/2008-2009/strangers_in_paradise/).